It’s such a ridiculous vehicle and the kind of thing that never gets included in a game. Oh yeah they went ahead and let you ‘drive’ the Maus. There’s just so much new to unlock and fly/drive but even so it’s almost impossible not to be instantly drawn towards the German Maus. German premium camouflage has been changed to fit La-5FN type 39 from late production of the La-5FN series, and La-5FN type 41 – previous one was made on La-5FN type 39 of end of 1943 and beginning of 1944 production years (main production series) USSR: IL-2 1941, La-5FN (updated visual model, as well as German premium one.Germany: Pz.Kpfw VI Tiger Ausf E, Pz.Kpfw Maus, Flakpanzer Gepard, Marder III H.This is your best bet for a full list of changes but this is the list of new vehicles that come with patch 1.47 for you to earn: Based on sound alone firing pretty much anything from a Ground Forces vehicle is satisfying but add to it the feeling of power and some nifty particle effects and the vehicles really pack a punch.Īnd that applies especially to some of the latest vehicles added to War Thunder’s already expansive list. The ting of a shell casing and the clunk as a new shell is loaded are just as important and War Thunder doesn’t disappoint. Every time a shell is fired there’s the inevitable chunky explosion followed by some all important subtleties. There’s nothing quite like the thud of a Hispano or the roar of a ShVAK cannon in the regular game and ground vehicles have certainly not been overlooked. That accuracy also goes for the sound effects. As we’ve come to expect from War Thunder things look accurate and realistic throughout. The dirt and rust that covers each of the vehicles looks amazingly realistic. Each antenna moves faithfully as you operate the vehicle. It’s instantly obvious that War Thunder’s attention to detail is not lost on the Ground Forces. That aside the only place to start is to get in the drivers seat and go for it. As a further gut punch those pesky but all important crew upgrades that stop your pilot passing out whenever he banks very slightly are completely wasted in Ground Forces as the tank crew have their own stats. It’s really quite off putting after spending 10’s of hours unlocking, grinding and spending Golden Eagles only to switch to a different unlock tree and find that you’ve made no progress at all. I think for me the biggest reason for my avoidance of Ground Forces came from the huge amount of time and money (and I mean lots of real money) I’d already put into the standard game. I still find myself thinking of War Thunder as a flight game and even avoided Ground Forces for a long time, but if ever there was a time to start, it’s now. That’s not to say that planes are being neglected but there is a definite push towards battling on the ground. War Thunder’s roster was already impressive even when it was first launched as a beta but now it is hugely expansive.īut it’s plain to see that the current focus of War Thunder is targeting Ground Forces. I really don’t know where they keep finding new vehicles to add that don’t feel reused or boring. Gaijin really are tireless and they haven’t let off the pace even long after the release of War Thunder.īut more impressive than Gaijin’s commitment to updates is the constant additions of planes and tanks to the roster. As with anything competitive there are the usual collection of balancing alterations, nerfing and buffing going on. War Thunder was one of the first games I ever played on a PS4 and had been around a long time before then on the PC too.
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